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Happy Pi-Day! Version 3.14 of mental ray is in NVIDIA mental ray for Maya, and is in the mental ray for 3ds Max. NVIDIA Mental Ray for Maya 2018 - now available /5/nvi… 5 years ago NVIDIA will no longer be selling Mental Ray plugin products in order to focus on bringing AI and further GPU accele… /i/web/status/9… 5 years ago Some of the mental ray team at SIGGRAPH.What does the further future hold? As Maya catches up to existing features in mental ray, you can expect development to move forward more quickly with features reaching Maya at the same time as mental ray. This should make it easier for artists to use linear color workflow in the future. Fast frame preview for non-progressive renders.Shader ball updates are improved and more interactive.The render viewport has updated controls for color space and viewing.A simple “Quality” control is provided for overall control. Scenes with many lights now render much faster (in some cases less than a third of the original time) and with less noise. Vastly improved Light Importance Sampling (Light IS) that now handles all light types from point sources to object/mesh lights both textured and not textured (not yet exposed in the UI).Improvements to built in object lights including fixes.mental ray now uses Open SubDiv from Pixar.Note that this feature is more complete in 3ds Max 2015 than Maya right now. Improvements to Progressive Rendering and stability in Maya.
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